This party build provides the player with one character that has a range of useful skills (the VIP) as well as three knights as bodyguards.

Party Strengths
  • All four party members have 20+ Religious Training and Virtue, meaning they should all be able to call on Saints once you learn of them.
  • All four party members start with good armor (each gets a piece of chainmail).
  • The VIP has a broad array of skills that can assist the party.
  • The three bodyguards have high Endurance and Strength and can perform well in combat.

Party Weaknesses
  • The party starts with only 1 known potion and no known saints. The player will have to work to learn new ones.
  • While the VIP has a broad range of skills, he does not excel at any one. While he can do alchemy, he is not as good as a dedicated alchemist with 40+ Intelligence.
  • The VIP may need additional training in alchemy to get good at it (depending on the potion in question).
  • The one bodyguard with Heal will need additional training for it to become useful.

Character 1: The VIP

May be male or female.
Background: Rural Commoners

Starting Attributes
  • 37 End
  • 37 Str
  • 13 Agl
  • 16 Per
  • 29 Int
  • 29 Cha

Occupations
  1. Student
  2. Alchemist
  3. Journeyman Craftsman
  4. Master Craftsman
  5. Travelling Merchant

Final Attributes
  • 33 End
  • 33 Str
  • 11 Agl
  • 21 Per
  • 33 Int
  • 31 Cha

Recommended Skills
  • 21 Wedg
  • 20 Wbow
  • 30+ Alch
  • 20+ Relg
  • 20+ Virt
  • 30+ SpkC
  • 20+ SpkL
  • 20+ R&W
  • 30+ Artf
  • 15+ StrW
  • 15+ WdWs

Notes
  • The VIP can be difficult to set up because of the many skills that must be balanced with each other during each occupation. It may be necessary to recreate the VIP several times to get a feel for which skills to take during each occupation.
  • Because the VIP has lower encumbrance than the knights, it is unlikely that they will be able to wear plate armor without being heavily encumbered. As a result it may be best for the VIP to wear lighter armor and hang back in battle while shooting enemies with their bow.
  • Assisting merchant caravans by fighting off bandits will grant you a special weapon as a reward. Possible rewards include a high quality longsword or composite bow, both of which would be ideal weapons for the VIP.

Characters 2, 3, and 4: The Bodyguards

May be male or female.
Background: Wealthy Urban Family

Starting Attributes
  • 38 End
  • 40 Str
  • 29 Agl
  • 14 Per
  • 13 Int
  • 13 Cha

Occupations
  1. Courtier
  2. Courtier
  3. Knight
  4. Knight

Final Attributes
  • 39 End
  • 39 Str
  • 30 Agl
  • 16 Per
  • 15 Int
  • 15 Cha

Recommended Skills
  • 21 Wimp
  • 20 Wthr
  • 25+ Relg
  • 25+ Virt
  • 20+ Heal (on one bodyguard)
  • 20+ Stlh (on other bodyguards)

Notes
  • Courtiers gain a great deal of Speak Common and since the VIP should do all the talking, it is recommended not to put any points into SpkC, SpkL, or R&W for any of the bodyguards. This way the VIP has the highest speaking skills in the party.
  • As a Courtier the character will need to strongly push up Religious Training and Virtue to unlock the Knight occupation.
  • Only one bodyguard needs Heal, since it does not stack among party members. There won't be a functional difference until Heal reaches level 30+ so it will be necessary to find someone to train this character in Heal later on.
  • Since the other two bodyguards don't need Heal, they may put points into Stealth, which is a party wide skill and may help in certain situations.
  • The bodyguards are great candidates for wearing full plate armor when they become wealthy enough to afford it.
  • Good weapon choices include using a military hammer and small shield, which only adds 6 weight and provides 5 penetration, or a great hammer which adds 9 weight and provides 6 penetration.
  • Darts only add 1 weight and are great to level up Throwing. Throwing is useful later on when the VIP can provide the bodyguards with various potions that they can throw at enemies.